10 Terrible Video Games With Awesome Openings
3. Anthem
A rather recent example of a game that had so much promise sadly underdelivering; BioWare’s track record with the likes of Mass Effect and Dragon Age meant that, whatever the case, Anthem was going to be a very high fidelity game.
Conceptually, the world of Anthem is wonderful: an alien planet full of unknown relics that trigger sudden terraforming, complete with massive storms that spawn monsters. Humans are now hundreds of years removed from enslavement from an alien race, and wear Javelin exosuits when they go into battle. Parts of this are teasingly touched on in the game’s intro, before players are set up for their first mission.
Anthem, from the off, feels like a no-expense spared experience with its great graphical presentation and cinematic swell. The opening cutscene introduces the setting, cast and tone as the player character is fired into a cataclysm, clashing with dragon-like monsters in the air before crashing to the ground.
Heck, even the compulsory tutorial doesn’t feel forced as the player’s exosuit needs a quick reboot after slamming into the planet’s surface.
Whilst Anthem starts strong, it got lambasted by critics and the general public for repetitive and shallow gameplay. For all of its graphical highs, it was stunted by long load-times and an empty world.