10 Things Call Of Duty: Advanced Warfare Does Better Than Destiny
A budget of $500 million on one side and an annual release on the other... how did this happen?
It comes to something when the game flying the flag for next-generation necessity is the annually-released Call of Duty, but there you go. With alternate developers Infinity Ward and Treyarch trying their best to keep things fresh, it was with last year's Ghosts that the cracks players usually paper over by enjoying some serviceable multiplayer were all fracturing to obscure the entire experience. Thankfully this year it's Sledgehammer Games taking over the main instalment to produce Advanced Warfare; an entry in the series that provides the biggest shakeup to core gameplay there's been since Modern Warfare. By giving the reigns over to a team of people who have long waited in the sidelines to get stuck in, it's allowed them to fix a great number of issues the previous workers on the franchise always overlooked, along with injecting a huge amount of new content to really make it worthwhile to fans of shooting in general - rather than just COD's 'one-shot-you're-dead' signature style. It all stems from the Elysium-style EXO suits, bio-mechanical integrative exoskeletons that our future-soldiers can step into to receive massive boosts to everything from pure strength to jumping height and even temporary invisibility. This element of science-fiction drastically changes the very nature of how Call of Duty plays on a fundamental level, and it's through these sci-fi elements that it allows AW to take on Bungie's latest at their own game.