10 Things Fallout 5 Should Learn From 1 & 2
4. Don't Dumb It Down
Seriously, Bethesda, we can handle full sentences.
What irked fans the most about Fallout 4 is its oversimplified dialogue system. Every conversation has a maximum of four possible answers, one of which is taken up by ‘ok, bye’ most of the time. Each of the options is then further boiled down to a couple of keywords for easy consumption.
Compared to the verbose and clever writing and multi-branch dialogues of the first two games, this is a downright insult of the players’ intellect.
This doesn’t just go for dialogue and writing as a whole. By Fallout 4, the entire RPG model was downsized to a few dozen perks. What used to be separate skills, traits and perks, is now a colourful chart to be ticked off at every level.
Setting the bar that low looks little short of an affront to the complex and deep Fallout universe. Bringing back some of that depth would revive many fans' faith in the franchise.