10 Things GTA 6 Can Learn From Red Dead Redemption 2
5. A More Focused Approach To Side Content
The contemporary open-world landscape can honestly be a bit of a nightmare. Too many games take a quantity-over-quality approach to populating their sprawling environments with side content, rather than focusing on a smaller yet more meaningful and carefully curated suite of peripheral tasks.
RDR2 does a generally splendid job, then, of cutting down on the tiresome bloat and streamlining what's on offer for maximum enjoyment.
GTA V was itself pretty judicious in this regard, though there's an argument to be made that the focus on amassing wealth ultimately felt a tad directionless (the ultimate social commentary on capitalism, perhaps?).
Whether you're hunting, chilling at the camp, completing Stranger missions or what have you, the overwhelming majority of RDR2's optional quests are both thoughtful and satisfying. Moreover, it impressively never feels exhausting or overwhelming to consider everything you could possibly do at any given moment.
GTA 6 would do well to follow suit, by giving players a smaller range of things to do, but fleshing them out with a greater sense of depth and accomplishment. It's a delicate balance to walk, but with RDR2, Rockstar proved they have it down pat.