Gamers want good, interesting, and fun games to play. Recently, theres been a rise in more interactive novel-esque games (a more appropriate term would be Walking Novel). The problem comes from the aggression thats faced by anyone who expresses a critical view on them. An recent example would be Gone Home, which is game where you walk around a house examining objects. A lot of critiques suspect that this game only gained the popularity it did was because it dealt with LGBT issues and, despite being able to complete it in 20 seconds, received unanimous praise among videogame journalists (with all disagreements being brushed off as "trolling") well more than a game of that length and blandness should deserve. But whats this have to do with GamerGate? Well, the position of If you like/dont like this game youre a sexist/racist/etc has becoming alarmingly prominent in gaming. Gamers are tired of being talked down to by closet-bigot journalists because they dislike pretentious and boring games such as Gone Home and Depression Quest (not saying that games cant tackle these issues, but theres certainly more entertaining ways to go about it these are video games after all, not books). Prominent feminist Christina Hoff Sommers explains succinctly via Twitter:
Most gamers seem to support equality feminism. What they reject is todays male-bashing, propaganda drive, female chauvinism. #GamerGate
What do you make of the whole debacle? Do you feel like the major gaming sites are in bed with developers?