10 Things You Need To Know About The #GamerGate Scandal

1. It's About The Videogames

Gamers want good, interesting, and fun games to play. Recently, there€™s been a rise in more interactive novel-esque €œgames€ (a more appropriate term would be €˜Walking Novel€™). The problem comes from the aggression that€™s faced by anyone who expresses a critical view on them. An recent example would be Gone Home, which is game where you walk around a house examining objects. A lot of critiques suspect that this game only gained the popularity it did was because it dealt with LGBT issues and, despite being able to complete it in 20 seconds, received unanimous praise among videogame journalists (with all disagreements being brushed off as "trolling") €“ well more than a game of that length and blandness should deserve. But what€™s this have to do with GamerGate? Well, the position of €œIf you like/don€™t like this game you€™re a sexist/racist/etc€ has becoming alarmingly prominent in gaming. Gamers are tired of being talked down to by closet-bigot journalists because they dislike pretentious and boring games such as Gone Home and Depression Quest (not saying that games can€™t tackle these issues, but there€™s certainly more entertaining ways to go about it €“ these are video games after all, not books). Prominent feminist Christina Hoff Sommers explains succinctly via Twitter:
€œMost gamers seem to support equality feminism. What they reject is today€™s male-bashing, propaganda drive, female chauvinism. #GamerGate€
What do you make of the whole debacle? Do you feel like the major gaming sites are in bed with developers?
 
Posted On: 
Contributor
Contributor

A creative and professional writing student with a passion for quality games.