10 Things No One Wants To Admit About Bethesda RPGs
2. Travelling Across The Maps Is Tiring
Although the Elder Scrolls and Fallout games are well known for containing hundreds of locations to discover and explore, the act of reaching these places is one of the least enjoyable parts of each game.
The combination of the huge distances between players and their next object and the lack of efficient transportation to get there means that a large chunk of Bethesda's games is spent slowly walking across the map. The process of getting from point A to B can be so tedious, in fact, that it's often faster to attempt to awkwardly scale mountains than take the main path around them.
Though players will inevetably stumble upon more quests and locations during their travels, their journeys will nevertheless be comprised of a lot of empty scenery. This was especially a problem in Starfield where most of the planets were procedurally generated rocks, which made exploring the far reaches of space all but pointless.
Thankfully, fast travelling to locations that have already been discovered made getting around these games a lot more convenient. The downside of this, though, was that it now meant sitting through a lot of loading screens just to play the game.