10 Things Nobody Wants To Admit About The Batman: Arkham Series
7. Stealth Is Pretty Bad (Especially In The Sequels)
When stealth was introduced in Arkham Asylum, it was revolutionary. The Predator system allowed you to attack from the shadows and use your enemy's fear to your own advantage, and not only could you perform cool takedowns, but you could toy with your prey and send them into a blind panic.
However, while the ideas were great, the actual gameplay was a little rudimentary. Being seen meant you had to flip between gargoyles until the goons somehow forgot your location, while it was often just easier to resort to quick-and-easy silent takedowns to progress through areas, rather than use the variety of tools to your advantage.
While the tailor-made stealth areas in the original game at least provided you with enough encouragement to actually engage with the different ways to take out enemies though - and can excuse its rough stealth on being a first effort - by opening up the battlegrounds in the sequels, the tightness of those original areas was all but lost.
Unlike the always-satisfying brawling, the stealth system barely evolved in later games, and while the devs threw more enemies at you and gave you a larger arsenal, there wasn't the same push to experiment with solutions or play around with the people who's faces you were about to cave in.