10 Things Nobody Wants To Admit About The Elder Scrolls Games
9. The Puzzles Are An Afterthought
are puzzles scattered through the series – used appropriately only on occasion
– usually overlooked in favour of secondary elements, included mostly out of
Skyrim for instance, includes numerous puzzles in multiple
dungeons, which usually involve matching symbols in order to open passageways,
which – besides pulling levers to open doorways – might be the laziest idea of a puzzle ever conceived, requiring no thought whatsoever.
puzzles themselves can be powered through using a process of elimination,
rendering them a casual hindrance easily overcome, nothing more.
there’s one exception – which can be found in the fourth instalment, Oblivion –
in which the player is expected to uncover the location of a mysterious cult
using information dispersed throughout four separate books. The quest is called ‘Path of
Dawn’, and it’s everything the series should be striving to achieve.
that, there are almost no puzzles worth mentioning in the entire series, which
is a shame considering how much it would benefit from some actual complexity.
Instead, dungeons are packed with countless, indeterminate enemies – which are
easily dispersed – creating only a shallow sense of accomplishment.