10 Things Nobody Wants To Admit About The Outer Worlds
5. There's Not Much Variety To The Builds
The issue with recent RPGs has been that they've all but thrown out character building. So many of the quests devolve into action, so really specialising a character and having to commit to a certain playstyle has been lost - if not made totally impossible - by narrow design principles.
Admittedly, The Outer Worlds has done away with that same action-heavy philosophy, but it's far too easy to become a Jack of all trades and still not have to think about building a playstyle.
In my playthrough anyway, my weapons skills were always high enough to make mince meat of any enemy, I usually had at least one of the dialogue check options available, and Science, Medical and Engineering skills were strong enough to unlock new dialogue paths and solve issues. Likewise, I can only count a handful of times I was unable to pick a lock.
That's partly because of the bonuses you can get from good gear and the right characters. Your base stats might not be amazing, but you can boost them massively by equipping items and tailoring companions to your weaknesses. As a result, some of the challenge and character building only shines if you actively limit yourself.