10 Things Red Dead Redemption 2 Must Learn From GTA V

1. Write A Satisfying Conclusion

GTA V's story is all over the place. It's always hard for Rockstar to tell a compelling narrative in a game where one of the biggest appeals is to just go off in between missions and ignore the fact that there's anything else to do other than just blow everything up. Many people got into the GTA games purely because of these escapist tendencies, never seeing GTA III through to its conclusion, and certainly not getting involved in all the moral quandaries surrounding Trevor Philips. That being said though there's always exemplary voicework on offer from whoever Rockstar hire to bring their characters to life, and following in the footsteps of the original Red Dead it'd be integral to the identity of the series to write an ending that's on par with the first one. GTA V's final mission just seemed to come out of nowhere, randomly tying up all the loose ends in a manner that was far too convenient to be believable, before throwing all the time you'd spent with each character in your face as you had to make a sporadic decision on who lived or died. After all the effort that had clearly gone into animating the cast and bringing everything to life, it was a real shame that they couldn't stick the landing in a manner that's regarded as well as Red Dead's ending is. Let's just hope that in trying to outdo GTA V in terms of scope and innovation, they don't end up having too many things to address too fast in the endgame. What did you love or hate about GTA V that needs to transfer across to the next Red Dead? Let us know in the comments!
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.