10 Things Red Dead Redemption 2 Must Learn From GTA V

6. More Mission Variety

One of the most common - and only - complaints people had about the last GTA was that of the now fairly tired mission types, with one of the most annoying being that of driving all the way across the humungous cityscape only to be greeted with a cutscene - or instructions to shoot one person - before the whole thing was over and you had to drive back again. The first Red Dead was guilty of this too, as considering the amount of hours that go into crafting their incredibly detailed worlds you can't blame Rockstar for wanting to show them off. But by having their conversations play out in real time, you and your crew travel for hefty chunks of time in cars or on horseback. They need to pick and choose these moments, as although there were too many missions that had you strung out in the middle of nowhere, there was that one defining moment when we first arrived across the river in Mexico, and Jose Gonzalez' sumptuously gorgeous 'Far Away' played out as we rode off into a setting sun. Sure it's a 'song moment' more than a dialogue option, but similar scenes that take place at pivotal points in the story could only be enhanced by having multiple characters you love exchanging thoughts on what was going on at the time.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.