10 Things Red Dead Redemption 2 Must Learn From GTA V
5. Ditch The Multiplayer Component
Does anyone still play GTA: Online? The idea is phenomenal in practice, but as became immediately obvious when booting it up for the first time months ago - it's a broken, buggy mess. Rockstar have since patched out a whole lot of the flaws so you can enjoy racing your friends and going on joint killing sprees, but multiplayer has never been a core focus or selling point for any of their games. Red Dead too also featured an interconnected world that let you ride in crews or blast each other's faces off in deathmatches, but aside from the fantastically weighty physics making the gameplay itself immensely enjoyable, there's nothing done in the multiplayer that isn't handled ten-times better in the single player. GTA: Online isn't a 'failure' by any means, but it's certainly pretty unnecessary. As we get nearer to an announcement to Red Dead 2, it'd definitely be better all round to focus the combined efforts of Rockstar's multiple teams on polishing out every Stetson hat and horse hair to a mirror sheen, rather than crowbar in another pointless multiplayer mode.