10 Things Rockstar Must Do With Red Dead Redemption 2

6. Limit The Amount Of Collectibles

More and more open-world games are starting to populate their environments with a seemingly endless bounty of collectibles and fetch quest items. Wherever you stand on this particular method of game design, it's hard to argue that one of the great strengths of Red Dead Redemption was the quaint and quiet nature of its expansive frontier, and that populating that world and its mini-map with a series of pop up items would diminish the effect of the game's environment. A few collectibles that fit the game's universe and perhaps tell a story would be welcome, but if Rockstar asks players to scour the world for hawk feathers or random skins for hours at a time, then they run the risk of watering down one of the series best aspects.
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An entertainment enthusiast living in Brooklyn, trying to make his way by slinging words at blank pages.