10 Things That Secretly Sucked About Old School Gaming

1. It Was All So Ridiculously Expensive

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Nintendo

Think about how many times a year you pay the full retail price of $60 for a new game. If you're like most gamers, it's probably not that often. Thanks to a host of free-to-play games and regular sales, it's rare that you've got to break the bank to get the games you want. 

That wasn't always the case. Across the 80s and 90s, most games still cost around that $50-$60 range (which is about $100 today), and if you were lucky to find a 10% off sale, maybe a couple of times a year a major retailer could be feeling generous. What free-to-play games existed back then were typically awful or otherwise provided no more content than a demo disk. Game rentals were an option, but the selection wasn't always great and rentals weren't that practical for games that required more of a time investment. 

Combined with the fact that you were often going into a game blind, the extreme cost of gaming once limited most people to a handful of titles a year. 


Are we right, or wrong? Is gaming better than ever, or are there merits to the way things used to be? Let us know in the comments!

 
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An entertainment enthusiast living in Brooklyn, trying to make his way by slinging words at blank pages.