10 Things Video Games Really Need To Stop Doing

9. Invisible Walls

the witcher 3
CD Projekt RED

This is one of the many features on this list which is an unfortunate reality for many developers attempting to craft open world games, but that doesn’t stop it from being immersion-breaking and frustrating.

There’s nothing quite so unfitting with your sprawling gorgeous fantasy world than bumping up against an invisible wall. While to be fair this one isn’t so prevalent in games these days, it hasn’t entirely gone away. This goes double for games that show you something exciting off in the distance but it turns out you can’t actually get there and it doesn’t exist in the game. Morrowind was game changing for being set on an island and letting you swim off indefinitely in any direction by spawning repeating water tiles, if for some reason you wanted to do that.

Meanwhile, playing an exploration epic like Fallout 3 only to be told we can’t proceed in that direction for “reasons” was pretty disappointing.

The Call of Duty series, The Witcher, and Final Fantasy XIV’s altitude error messages and wild number of invisible walls all get honourable mentions here.

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Contributor
Contributor

Likes: Collecting maiamais, stanning Makoto, dual-weilding, using sniper rifles on PC, speccing into persuasion and lockpicking. Dislikes: Escort missions.