10 Things Video Games Really Need To Stop Doing

8. Doors That Aren’t Actually Doors

god of war door
Sony

Last time I did a list in the same vein as this one I said if I was a politician I’d run on the platform that crap ladders which your character can’t grip onto properly in video games need to end. For this list I’ll add, let doors be doors and not just scenery that doesn’t go anywhere.

It’s pretty standard to expect that a door is a pretty exciting thing in a video game. Usually home to a quest, chest, or mysterious interior, there’s plenty to entice us. Except when the door isn’t a door at all, it’s just a spruced up wall.

Wandering all the way over to a curious looking door just to find it’s not interactable makes us second guess all doors. While it often requires a herculean effort from a hundreds-strong developer team to ensure every door of every domicile is a part of the level design and actually goes somewhere, it does make a big difference to the gameplay experience.

It’s tricky to find an RPG or open-world game that doesn’t have at least a few doors simply for aesthetics, but you’ll really notice it when you do.

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Contributor
Contributor

Jess has been a journalist and content creator in the games industry for over 15 years and has been WhatCulture's resident Australian import and sorry cop since 2020, upping the quotient of swearing and apologising in WhatCulture Gaming's annual blooper videos considerably. She previously worked at GameSpot for 10 years, most notably hosting GameSpot News in addition to E3 live shows, and PAX panels. She regularly livestreams a variety of games on her 'jessmcdonell' YouTube and Twitch channels and hosts the 'Do It On The Day' podcast. She has won awards for her news and feature work in gaming as well as an accolade for her comedic writing (likely an admin error). She can be found on X at @jessmcdonell and Instagram at @jessicamcdonell sharing her current videogame fixations, industry insights, and videos of her cat, Karma.