10 Things You Need To Know About Desperados III

6. It's The Wild West, But Not As You Know It

Desperados III Isabelle
THQ Nordic

If you're one of the [checks notes] 'All' people who played Red Dead Redemption II, you'll be more than well-versed in the tropes of the Wild West. You wear a hat, fire a pistol, someone shouts "varmin!" at you, then you get TB and die. It's a genre that became so hamstrung by its own tropes that Hollywood managed to do it entirely to death in the space of two decades.

They're a rare treat now - in any medium - but when they do achieve mainstream penetration they still rarely deviate from the norm. Desperados III, however, in a move likely born out of audience necessity as much as creative ambition, takes the classic Western feel and adds some much-needed additional dimensions. Specifically the introduction of Isabelle as a voodoo practitioner.

Bringing elements of the supernatural into play here allows for some absurdly inventive solutions to the game's hurdles. Her ability to link two enemies together (meaning whatever happens to one of them also happens to the other) radically changes your approach to several of the levels, and the game feels like it's at its dynamic best once she's introduced midway through the story.

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Managing Editor

WhatCulture's Managing Editor and Chief Reporter | Previously seen in Vice, Esquire, FourFourTwo, Sabotage Times, Loaded, The Set Pieces, and Mundial Magazine