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10 Things You Need To Know About Halo Wars 2

7. An RTS Can Work Perfectly On Console

halo wars 2
Microsoft

Long-since a genre thought only possible with a keyboard and mouse, Ensemble Studios broke new ground by making so many control possibilities work naturally on a controller. Whilst Ensemble aren't behind the sequel, creative director Alistair Hope mentioned to Gamasutra that the team will only build on this solid foundation, not attempting to make Halo Wars fall in line with their other established titles, like Total War.

He noted,

"'Real time strategy' on console is a little unusual [but] the original control scheme did a really good job [...] I think what we're trying to do is just enhance that, build on top of it, and make it as intuitive as possible."

It's easy to see the amount of onscreen menus, stats and figures to keep track of and become overwhelmed by just how you're going to have any agency in that as a player, but with Ensemble's initial work and the mastery of the genre Creative Assembly can provide, Halo Wars 2 should honour the original's groundbreaking sales figures by possibly becoming the finest console RTS of them all.

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