10 Things You Never Knew About Zelda: Twilight Princess

5. The Developers Were Dissatisfied With The Game

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Nintendo

Shigeru Miyamoto is not an easy person to please. (He regarded Super Mario Bros. 3 as an "embarrassment" and Super Mario World as "incomplete". Then again, his favourite video game is Plok so what does he know?) Since Twilight Princess was the first game to implement Miyamoto's idea for fighting with a sword while on a horse, you'd assume he was over the moon with how the game turned out.

But he wasn't. He wasn't even halfway over the moon. Although Twilight Princess received universal acclaim, Miyamoto wasn't too pleased. He admitted in an interview that he regarded Twilight Princess as a great game but still felt like it was "missing something". Sadly, Miyamoto wasn't the only one who had regrets with how the project turned out. The director of Twilight Princess, Eiji Aonuma, believed it was "too big" and he didn't take advantage of the game's sprawling space.

The pair were so frustrated, they tried to rectify these mistakes with the 2011 follow-up, The Legend of Zelda: Skyward Sword. Despite Miyamoto's and Aonuma's attempt to remedy their dissatisfaction, Skyward Sword was considered one of the worst LoZ games and was criticised for its fetch quests and imprecise controls.

Contributor

James Egan has been with Whatculture for five years and prominently works on Horror, Film, and Video Games. He's written over 80 books including 1000 Facts about Horror Movies Vol. 1-3 1000 Facts about The Greatest Films Ever Made Vol. 1-3 1000 Facts about Video Games Vol. 1-3 1000 Facts About James Bond 1000 Facts About TV Shows