10 Times Developers Abused Players To Make Better Video Games

1. Driver's License Test

driver game
GT Interactive

What They Did: The creative decision that stopped Driver being 3D GTA two years before GTA III even dropped, this opening license test genuinely put off a good 70% of all who tried it.

Literally starting the game threw you into this timed gauntlet of performing specific moves. Annoyingly the game's recognition of your actions wasn't the best, and the area you were in was filled with pillars to bounce off or otherwise interrupt the last thing on the list before the timer ran out.

I can't help but think that if Driver didn't open so catastrophically, it would've fired out the gates with enough momentum to rival GTA across the 2000s.

Why You Had To Endure It: That 70% I mentioned who gave up? They didn't know what they were missing. For the rest of us, they discovered a game of 70s cop thriller drifts, blisteringly fun destructible cars and a physics model that only benefitted a sizeable city to tear around in.

Those who fell in love with Driver would enjoy two stellar games - until the monstrously naff "Driv3r" tanked the franchise forever.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.