10 Times Developers Abused Players To Make Better Video Games
7. Furi's The Line Battle
What They Did: A top-down bullet hell shooter twinned with hack n' slash combat, Furi is a stylish boss-runner that doesn't exactly ease you in slow, but the opening duel is nothing compared to third boss, The Line.
Sitting in a central spot and showering the screen with constantly moving projectiles like they were coconut shavings, you need to navigate this mess and attempt to stay alive. Things only get worse when The Line enters the fray, zig-zagging around his own energy bolts to stab you in the middle of the fray.
Perfect timing and maintaining your composure when it feels like the whole screen is baying for blood is a must - anything less and you're back to the start.
Why You Had To Endure It: This is Furi's big pivot - the moment where all the lessons learned from the previous encounters get jacked up to eleven and beyond. Though you should already have mastered the game's ability to leap between one-on-one fighting to top-down bullet hell, the latter forces you to comprehend an entire screen of movement, or be overcome by it.
Every future fight falls back on this notion of playing against the screen, and especially for the bonus ending boss, it's integral to not getting wiped out in seconds.