10 Times Developers Abused Players To Make Better Video Games
8. Crypt Of The Necrodancer's First Level
What They Did: An entirely unique dungeon crawler based around rhythmic button presses to move your character and attack (unless you choose a much easier difficulty setting), just playing Crypt of the Necrodancer means learning to tap directions and face buttons in time with a pulsing soundtrack.
Right from the get-go you'll be forced into scenarios that require pre-thought and planning, as each enemy moves in specific patterns, too.
Want to off a disco-dancing dragon? You'll have to move into the right place at the right time, lest you open yourself up to every enemy descending into your next open space.
It's hella complex to understand and even comprehend at first, going against everything you've learned in literally every other game ever.
Why You Had To Endure It: Crypt of the Necrodancer is easily one of the most fun, charming and constantly rewarding roguelikes of them all.
You'll die copious amounts against pretty much every new enemy encountered (they all have different patterns to memorise and counter), but the result is a gaming experience that BECAUSE it requires so much concentration, is addictive and engaging as hell.