10 Times EA Screwed The Pooch
8. Adding Microtransactions Everywhere
There is no ideal circumstance for microtransactions, but they're more forgivable in some games than others. For example, card games like Hearthstone make a kind of sense, as they reflect the way you have to buy packs of cards in the real world for the likes of Yu-Gi-Oh or Magic the Gathering.
The type of microtransaction that is extra unforgivable is, and will always be, making players pay for something in a game they've already just paid a premium price for - and this is where EA starts to look more than a little guilty.
Because even games that weren't designed to in any way suit microtransactions suddenly had them - like Dead Space 3, which allowed you to purchase material for the in-game crafting system with real actual money.
If you're paying sixty dollars for a game, you shouldn't also have to consider paying money just to progress through the game, and people are now so embittered with how terribly this system has been implemented that its tarnished the word microtransactions is almost synonymous with being ripped off to many nowadays.