10 Times EA Screwed The Pooch

5. The SimCity Reboot

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Maxis

You'd think that the Sims is almost a franchise you can't get wrong. Sure, there are always ways to make the series more fun, and adding new and fresh ideas, but the fundamental concept is that it's just a simulator of human life... so you have a lot of source material.

Despite this, the SimCity reboot still managed to be a massive palaver to put it lightly. The crucial issue was that the game was made to be always online, and while brief server or connection issues wouldn't bother it, it would go down and lose a ton of your progress if it was offline for just under twenty minutes.

This was essentially unforgivable for a lot of players, as the vast majority of the Sims gamer base didn't want a multiplayer experience in the first place.

It became even less forgivable, though, as the SimCity servers were also notoriously fickle, and you could easily find yourself either unable to connect to one, or in one that would crash and sabotage you.

While an offline mode came in patch 10, you can't help but feel this may have been a good idea to implement before the game even came out.

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I like my comics like I like my coffee - in huge, unquestionably unhealthy doses.