10 Times Video Games Didn't Care What You Think

1. Evolve Tried To Pinch Every Possible Penny

evolve game storefront
Turtle Rock

I’m going to say it, for the week I played it Evolve was actually really fun. It’s asymmetrical multiplayer was really novel and the hunters versus a huge monster dynamic was genuinely fun and well-executed. Unfortunately, the huge controversy surrounding its anti-consumer practices and insane DLC pricing meant that most people wouldn’t find that out until the game went free to play in 2016 as Evolve Stage 2.

Well, that is, until creator Turtle Rock shut down the dedicated servers in 2018 and reverted Stage 2 back to Legacy Evolve.

So, what went so wrong for a game that played pretty damn well? Paid DLC of course. Not just paid DLC but paid DLC at launch leading gamers to ask themselves why they were being asked to pay for something which should have just been included in the base game from the outset. Players could either drop anm extra $25 on the season pass, or lump it in with the base game which already cost $60, for a mildly better deal that came to $80. Alternatively, each of the 44 DLC items were available to buy with your real world dollars. Individually, obtaining new skins would cost you $2 a pop, while new Hunters cost $7.49. The whole thing sat very poorly with gamers and Turtle Rock assuring gamers these were just options did little to quiet the opinion that this was a wildly consumer-unfriendly move.

In this case, gamers did vote with their wallets and that was it for Evolve.

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Contributor
Contributor

Likes: Collecting maiamais, stanning Makoto, dual-weilding, using sniper rifles on PC, speccing into persuasion and lockpicking. Dislikes: Escort missions.