10 Times Video Games Didn't Care What You Think

7. The Elder Scrolls IV: Oblivion Charged $2.50 For Horse Armour

Oblivion Horse Armour
Bethesda Softworks

I could fill this whole list with entries about games with insidious microtransactions but why not loop them all in under one of the earliest and most infamous DLC packs; Oblivion’s Horse Armour.

To be fair, Oblivion has some excellent DLCs including the Shivering Isles which is a very substantial expansion pack. But before we got that, we got Horse Armour which actually almost predated the entire concept of microtransactions.

Since microtransactions weren’t really a thing, the fact that players were being charged a couple bucks for a cosmetic item in a single player game raised more than a few eyebrows.

Elder Scrolls director Todd Howard said that Bethesda wanted to price the pack lower but Microsoft insisted on the $2.50 price point. Whether you want to place the blame on Bethesda or Microsoft, one thing is for sure, somebody in the creation of this golden abomination did not give a crap what you thought about it.

That began the trend, which hasn’t slowed down in the 15 years since, of anti-consumerist microtransactions that continue to not care what we think about them.


Likes: Collecting maiamais, stanning Makoto, dual-weilding, using sniper rifles on PC, speccing into persuasion and lockpicking. Dislikes: Escort missions.