10 Times Video Games Got Weapons Wrong

What doesn't kill you... maybe should have.


Weapons in video games have long been some of the most iconic staples of the industry. Kratos' Blades of Chaos, Gordon Freeman's Gravity Gun and Isaac Clarke's Plasma Cutter, just to name a few.

Whilst not always viewed in a positive light - first person shooters in particular have been known to draw the ire of government officials and media platforms everywhere - it is difficult to argue against the idea that weapons are a staple of the genre. When a total of 34 of the 50 all time best-selling video games feature some sort of combat, it is impossible to argue to the contrary.

Whether you prefer to crawl through corridors silently picking off enemies, or hack, slash and explode your way through waves of them instead, there's always a video game out there that will quench your murderous needs.

In regards to the previously mentioned weapons, many are fictional, and thus fairly immune to criticism. It's the majority of other games though, that try their hand at implementing a whole host of real world weaponry, both dedicated and makeshift.

With several highly successful recreations of some of the world's most famous armaments scattered throughout the gaming landscape, this also creates room for some blunders.

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Lover of all things zombie. Secretly wishing for the apocalypse, but only on easy difficulty. Top of the world leaderboards for a couple of songs on Pro Drums on Rock Band 4. Can name every world flag. Currently doing my MA in Creative Writing in an attempt to do something with my life.