10 Times Video Games Got Weapons Wrong

8. Even One Deagle Is Too Many - Counter-Strike


Manufactured as direct competition to the equally as iconic .357 Smith and Wesson Magnum Revolver, the Desert Eagle is a favourite in video games, movies and television alike for it's gorgeous chrome finish and powerful bulkiness.

One of the earliest accurate depictions of the Israeli-made sidearm could be found in Valve's 2000 release of Counter-Strike, and you would be hard-pressed to find a shooter released in the 21st century that doesn't feature this particular hand cannon.

Counter-Strike cannot take sole blame for the issue surrounding the Desert Eagle in video games. Many titles actually produce the weapon very accurately: It is extremely powerful, the calibre of bullet is large, the recoil is very large, and it is not all too accurate as far as pistols are concerned.

The issue with the Desert Eagle is its inclusion in many of these titles to begin with.

If a video game is aiming for a realistic depiction of military forces or government agency operatives, then there is absolutely zero chance that the Desert Eagle would feature as a loadout option whatsoever.

There are currently two special forces in the world that use the Desert Eagle - in Poland and Portugal - and neither of these organisations use the .50 AC version of the weapon found in Counter-Strike.

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