10 Times Video Games Lied To Your Face
1. Fake Stakes - Detroit: Become Human
Detroit: Become Human, like other David Cage projects, has been criticized for having a rather generic storyline, but it's still a wholly entertaining narrative experience. Your choices in the game feel impactful, and the quick-time events during action sequences create a sense of suspense.
Until you learn that they are, in fact, almost entirely pointless.
As it turns out, the apparent life-or-death stakes in even the most intense moments in Detroit: Become Human are just an illusion. The main cast of characters cannot die until the third act of the game, meaning that no matter how badly you mess up the quick-time events, there is no real consequence for it.
Connor, who can fall off a building, get shot, and run over by cars, comes back alive all the time thanks to CyberLife providing him with a new body. Markus and Kara, who don't enjoy the same privileges, simply avoid the consequences of their failure with convenient plot armor.
All in all, the only punishment you get for not trying to keep your characters alive in the first half of the game is the hilarity of watching them fail miserably at the most basic physical tasks.
Which is honestly more of a reward when you think about it.