Having a video game make you feel something is one of the easiest ways to measure its success. Be it feeling like a badass in Uncharted, feeling scared in Outlast or Amnesia, or feeling a childlike sense of joy in Crash Bandicoot or Spyro, connecting with a game on an emotional level means you're less likely to forget it than even games you've played more recently.
Which is presumably the main reason why some games go out of their way to guilt trip you for stuff that they really don't need to.
Sure, if you blow up a city in Fallout or fail to save a hostage in Batman Arkham, a little bit of guilt is inevitable. But some games will put the thumbscrews to you for forgetting to feed your fish, or daring to not play the game for a day or two.
There's a fine line between a justifiable guilt trip and a surreal one, and many games walk a magnificent tight rope across it. These examples, however, jab you in the side with their keys for forgetting to validate their free parking.