10 Times Video Games Used Reverse Psychology (And It Totally Worked)

9. Do NOT Press The Bell - Call Of Duty: Modern Warfare 2

Metal Gear Solid 2 Raiden
Activision

Flat-out telling the player not to do something is basically a sure-fire way to guarantee they end up doing it, and more often than not that's exactly how developers want it.

Case in point, we have Call of Duty: Modern Warfare 2's museum level, which is unlocked after beating the campaign and allows players to examine life-size replicas of the characters, weapons, and vehicles encountered throughout the story.

But at the museum's information kiosk, there's an employee-summoning bell with a prompt which urges, "Do NOT hold [context trigger button]." Of course you're going to tap the bell, which causes the surrounding soldiers to come to life, resulting in an epic close-quarters shootout.

Though it's not too difficult for skilled players, the sheer shock factor of these inanimate bodies suddenly baying for your blood speaks for itself.

Considering there's even a damn achievement for pressing the bell, developers Infinity Ward clearly knew precisely what they were doing.

You can't present twitchy Call of Duty players with a bell, tell them not to press it, and seriously expect them to comply, right?

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.