10 Tired Video Game Plots Everyone Is Sick Of Seeing

7. The Noble With Amnesia

If you€™ve just stumbled into a peasant village after weeks of wandering in a fantasy wilderness, or you€™re a kind-hearted mercenary with a mysterious locket and a strange birthmark, there€™s good news and there€™s bad news. The bad news €“ and there€™s no easy way to say this €“ is that you have amnesia. That wandering lifestyle you€™ve been leading, working as a roguish mercenary and building up a fearsome reputation? It€™s just a cover for your utter lack of memory; you don€™t know who you are, why you came from or where you learned to fight. The good news? You are absolutely, one hundred percent guaranteed to be of noble lineage or royal birth. Those fighting skills are from hours of fencing and practicing with your tutors before someone, probably your father€™s oldest confidant, slaughtered your parents and left you for dead. So, chin up - at least there€™s an inheritance to look forward to once everything€™s sorted out! The thought of a common fishmonger or barmaid with amnesia is ludicrous. Amnesia€™s such an overused plot device, particularly in RPGs, because it€™s useful. It gives players the freedom to imbue characters with their own traits and personality, but also allows the character a history and involvement with the world that a €œblank slate€ protagonist wouldn€™t reasonably expect. The minute a character admits that they don€™t remember their past, you might as well head for the palace with a €œSorry You€™re Evil€ card ready so you can be reunited with your relatives. The character may have amnesia, but the player doesn€™t, and it€™s hard to feign interest in this tired old gaming cliché.
 
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Chris has over a decade's experience as a game designer and writer in the video game industry. He's currently battling Unity in a fight to the death.