10 Tired Video Game Plots Everyone Is Sick Of Seeing

8. Dream Sequences

Chances are you'll have written a dream sequence. Thankfully, it€™s normal to get it out the way while you€™re still at school and you can€™t think of a decent ending for your creative writing assignment. The phrase €œand it was all just a dream€ might as well be code for €œdinner€™s nearly ready€. Bizarrely though, some people manage to make it into their adult lives, become professional storytellers and still think it€™s an acceptable twist ending. The movie adaptation of The Wizard of Oz was re-framed as a dream sequence because it was felt to be a more sophisticated premise than Oz being real, though admittedly that was nearly a century ago. When they€™re intercut with another story though, dream sequences serve two narrative purposes. Sometimes they€™re used to justify a character suddenly remembering a missed clue or forgotten fact, but more often they€™re used as a form of exposition. Thing is, only a few directors have ever had the skill to create something that feels genuinely dream-like. Dreams are ambiguous and confusing, which are not words you really want associated with a scene where you€™re trying to tell the audience important stuff. And while a few games have used dreams or fantasy moments well €“ Eternal Darkness and its sanity effects are a memorable example €“ for the most part, asking gamers to actually play through a dream sequence is a recipe for disaster. The minute you realise your character is dreaming, your actions become meaningless and you lose investment in what€™s happening. If you really must show video game characters dreaming, save it for the cutscenes €“ but, preferably, don€™t show it at all.
 
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Chris has over a decade's experience as a game designer and writer in the video game industry. He's currently battling Unity in a fight to the death.