10 Totally Broken Parts Of Video Games We Somehow Put Up With
6. Mortal Kombat 2011's Netcode
If there's one thing you need for a functioning multiplayer fighting game, it's a functioning multiplayer mode.
Sounds obvious. Sounds like the first thing you'd perfect before rolling any build out to the public, but this was a time before widespread public betas and testing.
For Mortal Kombat 9 - a soft-reboot of the franchise, being the first from NetherRealm since being acquired by Warner Bros. - this would be the first major Mortal Kombat on PS3 and Xbox 360 hardware.
All fans had before was MK Vs. DC, and all eyes were on MK 9 to knock it out the park, in an age where online play was increasingly popular.
Sadly, MK 9's online components were completely busted. To this day NetherRealm never managed to get its netcode stable, and although King of the Hill, "winner stays on"-style modes were a genius innovation, they just weren't accessible or fun to interact with.
On the flip-side though, Mortal Kombat 9 debuted a revolutionary approach to storytelling in fighting games that's still being used across the genre today. Its combat was exemplary and the roster nigh-on perfect - which at least softened the blow a little.