10 Totally Broken Parts Of Video Games We Somehow Put Up With
5. Finding Dead Bodies No Matter What - Splinter Cell: Pandora Tomorrow
Splinter Cell remains a supremely recommendable stealth series... but if you're going in without the nostalgia goggles, you should probably stick to third instalment, Chaos Theory.
Why?
Because although Pandora Tomorrow contains a phenomenal train infiltration and an iconic level where you sneak through a marijuana field, its stealth mechanics are totally busted.
Borne out of the idea that Ubisoft wanted a way for guards to actively look for bodies or scan the area in general, they coded a series of invisible "scan points", where the game checks to see where you left unconscious guards, and automatically penalises you if they weren't fully in shadow.
Understandably this didn't take into account stashing people down back alleys, underwater or in any number of places where no one would look, and it always resulted in an immediate strike. Three strikes, and you were back to the beginning of the whole level.
Even worse, was these scan points doubled as autosaves and checkpoints, dooming you to a cycle of reloading and stepping forward, only for a body from 20 minutes ago to send you back to the restart screen again.