10 Triple-A Video Games That Stayed Broken

8. Mass Effect: Andromeda

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EA

Mass Effect: Andromeda was a game rushed to release by a wing of BioWare formerly specialising as a support studio, and one that had worked on the multiplayer for Mass Effect 3. They were then forced to work with an engine fundamentally incompatible with the kind of game they were trying to make, thanks to EA, with at best half the team size that made the previous three titles.

Frankly, we should count ourselves lucky Andromeda didn't make PCs and consoles burst into flames.

Instead though, Andromeda is just kinda meh from a story perspective and a hilarious mess from an engine perspective.

The Frostbite engine was already a millstone around the neck of the dev team of Dragon Age: Inquisition, and that team had way more time, experience, and manpower than Andromeda's did. As a result, Andromeda's character models - particularly the facial animations - not only live in the uncanny valley, they've established a thriving series of colonies there. This is thanks in large part to the team having to farm out several scenes to 3rd party devs, just to get it done on time.

While not the easiest problem to fix, various post-launch patches did start to help. Shame then, that the game was a critical and commercial flop, so additional work on top of what fans got years back was given up on entirely.

Contributor
Contributor

John Tibbetts is a novelist in theory, a Whatculture contributor in practice, and a nerd all around who loves talking about movies, TV, anime, and video games more than he loves breathing. Which might be a problem in the long term, but eh, who can think that far ahead?