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10 Triple-A Video Games You Just Gave Up On

A FRACTION of its players actually finished Red Dead 2.

Rockstar

With triple-A titles, some of the more vocal gamers always want more. More content. Bigger, flashy, more visually-intricate graphics with more P, more K, more FPS.

When was the last time you saw a AAA game announcement which didn’t say something like, “THE BIGGEST OPEN WORLD IN THE HISTORY OF VIDEOGAMES!”, or “THIS GAME’S MAP WILL TAKE YOU FOUR REAL-WORLD WEEKS TO TRAVERSE!”?

The need for copious, bounteous amounts of content is something of a double-edged sword, however.

Of course, it means you get to play your game for longer - like a kid on summer holidays, the idea of a visually-stunning game you could play from dawn ‘til dusk for two months sounds like a dream. However, most of us are now (at least not physically) not children any longer, and the idea of a game being an all-consuming time-sapper actively discourages me.

If a game proudly proclaims “100 hours of gameplay”, I just read “you won’t complete this game this month”.

Some AAA games, whether through artificial bloating or unsatisfying core gameplay loops spread too thinly, are just... not worth finishing.

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Contributor
Contributor

Hiya, you lot! I'm Tommy, a 35-year-old game developer living in Gateshead (not "Newcastle", never say "Newcastle"). I've worked on Cake Bash, Tom Clancy's The Division, Driver San Francisco, Viva Pinata: Trouble in Paradise, Kameo 2 and much more. I enjoy a pun and suffer fools gladly.