10 Triple-A Video Games You Just Gave Up On
2. Donkey Kong 64
He was finally here, performing for me. If I knew the words, I could join in... tee.
Honestly, after playing Banjo-Kazooie, I was absolutely ecstatic that Rare was looking to make a Donkey Kong platformer in a similar style, and would’ve happily paid... NINETY quid for that game. Actually... I did, because the game came packed in with an N64 memory expansion pack, because it was so obscenely enormous, the game wouldn’t even run without it.
And, how naive the twelve-year-old me was that this claim - that the game was so huge and bulbously full of content that the console I had couldn’t even run it - got me more excited to play it. “I’ll be playing this forever”, I thought to myself.
Yet, after about a few weeks, the sheer volume of semi-mandatory collectibles gave me a feeling of overwhelming fatigue. Bananas. Medals. Blueprints. Fairies. Crowns. Keys. Coins. The idea of fully completing DK64 suddenly felt like clearing a beach of sand by collecting individual grains with a set of tweezers.
Oh, and the “Monkey Rap”? Mate, like, ONE of the main characters is a monkey.
0/10.