10 Truly Terrible Video Game Quests We're All Sick Of
7. Real, Actual Work
Are video games designed to be enjoyed or endured? Depends on whether or not they make you actually get a job in order to progress. That’s fine for games centred around that guff – like every working-class job simulator ever made; that’s kinda the whole point of them. Elsewhere it risks slowing the pace without really developing the world or the characters.
Shenmue springs to mind as a prime offender here, but you can line up Fable II, Red Dead Redemption, and just about every RPG against the wall too. Even GTA V had a sizeable segment where you literally moved shipping containers around like a good little dock worker.
We’re cool with working towards a genuine achievement. But work-work? You know, like the kind we do every day? Hell, we’re not even getting paid for it (although at least we don’t have to make awkward conversation with Linda from accounts).