The PlayStation 2 had, at its end, nearly two thousand games available for it.
Whilst many have gone on to sell millions, certify sequels and franchises, there's double as many absolute stinkers to avoid.
Yet what about those in the middle ground?
Games that reviewed well (or well enough), but didn't shift many units. Or those that may not have hit the high marks, maybe down to one little flaw, that deserve a second chance.
Would Lazarus Jones fair better now with the same attitude as Nathan Drake? Maybe Jet Li could try his hand at another action adventure, seeing as The Quiet Man didn't fill that void? How about a Resident Evil "clone" from near the start of the console's life?
Time may have forgotten these titles, but that doesn't mean we should.
Whilst technology strives to move forward with each console generation, let's take a look back. Instead of anticipating what's to come, let's have a look at a handful of titles that deserve a second chance.
And if not for a full remake, how about dusting it off and giving us a remaster?
So prepare yourself for a trip down forgotten memory lane, as we look at ten PS2 games that deserve a bit of retroactive love.
Obscure by name, and obscure by sales, by the looks of it.
Alright, snark aside, Obscure isn't a bad game. It scored well enough to warrant a sequel, and even a slightly glossier remaster in 2016. But that just highlighted the janky bits of the original.
So, why have I added it here?
Well, a remaster is one thing, but why not remake it entirely? The premise is solid, especially now with horror games being a much more appreciated genre right now.
Obscure suffered initial in the wake of the similar(ish) Resident Evil Outbreak in 2004 - so why not try a clean slate now?
But, and big caveat here, don't muddy it with more additional co-op players. Keep it to two if you need to, but doubling that loses any semblance of scare when you've got more options to be distracted.
We saw that PT could give us terrifying, claustrophobic corridors. Why not recreate that in a high school setting? Keep it tense and creepy, that tight atmosphere a school can provide, and you're on to something.
Don't let it fade into Obscure-ity.