10 Unnecessary Video Game Details You'll LOVE

8. Music Swaps Between Stereo & Mono To Match Link - Zelda: A Link Between Worlds

Red dead redemption 2
Nintendo

The Link Between Worlds is a beautiful game on the 3DS, as well as holding the rare privilege of being a sequel to the seminal Link to the Past from the SNES days.

It needed a unique gameplay edge though, which it delivers through the ability to merge onto walls and navigate on a 2D plain. It's a great mechanic, utilised in many of the game's puzzles, as well as a core concept to the story.

But that's not all.

If you're playing with the volume off or low, you may not have noticed, but whack it up or stick some headphones on, and you'll hear something really cool.

See, when Link is moving around in 3D, the music is its normal, stereo, "rounded" quality. Yet, when our hero pastes himself to a surface, the score sounds "tinnier" and thinner. It switches from stereo to monaural, signifying Link's warp from the 3D to 2D planes of existence.

Sure, it may not blow your mind, especially if you don't care for background music in games. But that it's acknowledged will show you the level of craft in every Zelda game.

Contributor
Contributor

Player of games, watcher of films. Has a bad habit of buying remastered titles. Reviews games and delivers sub-par content in his spare time. Found at @GregatonBomb on Twitter/Instagram.