10 Unwritten Rules Of Gaming Everyone Knows
3. If No One Sees You Stealing, It’s Not Stealing
It doesn’t matter if you’ve decided to play a total bastion of justice, light-side Jedi kind of protagonist, stealing is only bad if somebody sees you stealing. And games that punish you for stealing when no one even saw you do it are unfair.
Is that a wild generalisation? Sure. But who are you really hurting by ransacking a peasant’s only remaining possessions if you have a whole world to save?
More importantly, if the game’s morality system only factors in your giant paragon and renegade choices and not your petty theft, it seems like you should be good to go. So go ahead, gingerly place a bucket over the head of the local occupant and make off with their heirlooms and kitchen supplies like the kleptomaniac raccoon I know you are. Running parallel with this rule is that upon rocking up to a new town replete with homes and businesses, you should take anything that isn’t nailed down. Who knows, you might need it for a boss battle later where you inevitably still won’t use it because of the ‘Hoarding’ entry I covered earlier.