10 Video Game Abilities Developers Always Get Wrong

Is this lightsaber going to actually cut through anything or?

Red Dead Redemption Dual Wield
Rockstar

As console hardware improves with each passing year, more and more are video game studios and developers making immersion the primary focus of their titles. Priorities change with each fantasy being depicted, but there are a few constants that most adhere to; graphical detail, customisation and a seamless UI. All help sell the idea that the player is living the world they've created, but each game is always going to have something else to help sell that idea even further.

Say you're playing an iconic superhero who has the ability to fly. Developers are going to make nailing flight and traversal their first concern, as, if they get it wrong, the entire house of cards could come tumbling down.

Yes it should go without saying that an FPS needs to nail shooting mechanics or that a racing game needs to make driving feel authentic, but there are nuances too; elements of the experience that form a part of a unique mechanic integral to a given title's success.

Sadly, even the greatest games don't always manage to get everything right - either out of ratings restrictions or even just the limitations of certain hardware. They're by no means make or break, but they're significant enough that they can end up taking you out of the experience altogether, and no one wants that.

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Content Producer/Presenter

WhatCulture's very own resident movie guy, Ewan has been working in the content creation biz for over 10 years now, having started as a freelance contributor to WhatCulture Gaming all the way back in 2015. After graduating with a First-Class Honours in History from Northumbria University in 2017 (where he won a prize for a totally killer dissertation on the Watergate years), Ewan took on the role of Comics Editor at WhatCulture and quickly developed WhatCulture Comics into one of the biggest superhero-focused channels on YouTube. He followed this with a brief hiatus at Screen Rant in 2021, where he worked across the Gaming and Film sections as a writer and editor, before returning to WhatCulture as a Senior Content Producer / Presenter in 2023. He started his own podcast, We Love Dad Movies, in 2022, and has contributed several written pieces to the Eisner-nominated comics website Shelfdust as well. In his current role, Ewan incorporates his love of cinema, comic books, and history into written pieces and video essays for WhatCulture's Film & TV channel, as well as WhatCulture Gaming and WhatCulture Horror, with a particular focus on nineties-era Dad Movies, old school Westerns, and Golden Age Hollywood Noir. John Carpenter is his fave, and he thinks Batman Beyond should never have been cancelled. If that's your vibe, you'll probably like his stuff.