10 Video Game Abilities Developers Always Get Wrong
10. The Lightsaber
There isn't a weapon more iconic across fiction than the lightsaber - and for good reason. Although it is essentially just a giant glowing sword comprised of pure energy, its aesthetic and physical uniqueness has cemented it as one of the most coveted props in cinematic history. Everyone wants one, and that's why most games situated in a galaxy far, far away all have protagonists who use them as their primary weapon.
Sadly, the translation from film to pixel hasn't always gone smoothly. In fact, the only series to really sell the weight and power of the lightsaber was the Jedi Knight series, and that came to a close in 2003.
The developers behind that series, Raven Software, understood that in order to sell the power of the lightsaber you had to depict its ferociousness in full detail. Take it to a stormtrooper and they're going to probably wind up with fewer limbs for their trouble; duel with a Sith Lord, and the clash needs to feel theatrical, weighty and skilful.
Star Wars games since have shied away from that however, instead treating it like an over-glorified baseball bat. It makes contact with enemies like a blunt instrument, and while this is doubtlessly done to secure a favourable rating from classification boards, it does take away from the experience time and again.