10 Video Game Bombs That Made ONE Fatal Mistake

8. The Toys-To-Life Business Model - Starlink: Battle For Atlas

Immortals of Aveum
Ubisoft

At a cursory glance, 2018's action-adventure game Starlink: Battle for Atlas seemingly indicated yet another publisher attempting to hitch themselves to the toys-to-life gravy train, with players able to attach toy ships, pilots, and weapons to their controller in order to instantly load them into the game.

Yet by 2018 the toys-to-life genre was already well into its steady decline, and so Starlink basically felt a bit dated and desperate before it even actually released.

More to the point, Ubisoft didn't do a great job of clarifying that Starlink's toys-to-life elements were entirely optional, with many surely taking a single look at the plastic-strewn marketing and dismissing it as yet another clutter-fest money-sink.

Starlink could've been a modest success if it simply focused on filling the void left by the largely dormant Star Fox franchise - but more on that later - yet by encumbering itself with a risky, costly gimmick, it basically sealed its own fate.

Surprising few, Starlink underwhelmed commercially, prompting Ubisoft to stop producing physical toys for the game barely six months after release.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.