10 Video Game Bosses Who Need To Hide Their Weaknesses Better

Video game bosses with weak points that were basically neon-signposted.

Team Ico

Video game bosses come in all shapes and sizes, but the overwhelming majority have one common characteristic: a weakness for the player to exploit.

While there are certainly those rare unbeatable bosses, any boss which a game actually expects you to defeat will typically have a clearly defined weak point to be attacked.

In earlier eras, the weak spot was often nothing more than a glowing orb for players to hit, though in recent years developers have generally tended to get a little more subtle and creative with the "tells" of major bosses.

But that isn't always the case - sometimes games only stop short of planting a neon signpost by the weakness begging to be attacked.

These 10 bosses, whether good or bad encounters, made the player's goal shockingly obvious through a howlingly on-the-nose visual cue.

In reality, it wouldn't make sense for any monstrous enemy to announce their own vulnerability quite so enthusiastically as these bosses did, but on the flip-side it gave players a leg-up in a boss fight they might've otherwise struggled with...


Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.