Video game bosses come in all shapes and sizes, but the overwhelming majority have one common characteristic: a weakness for the player to exploit.
While there are certainly those rare unbeatable bosses, any boss which a game actually expects you to defeat will typically have a clearly defined weak point to be attacked.
In earlier eras, the weak spot was often nothing more than a glowing orb for players to hit, though in recent years developers have generally tended to get a little more subtle and creative with the "tells" of major bosses.
But that isn't always the case - sometimes games only stop short of planting a neon signpost by the weakness begging to be attacked.
These 10 bosses, whether good or bad encounters, made the player's goal shockingly obvious through a howlingly on-the-nose visual cue.
In reality, it wouldn't make sense for any monstrous enemy to announce their own vulnerability quite so enthusiastically as these bosses did, but on the flip-side it gave players a leg-up in a boss fight they might've otherwise struggled with...
10. The Hive Mind - Dead Space
The Dead Space games are wholly concerned with allowing the player to thoroughly dismantle enemies however they see fit, though some creatures are adorned with distinctive yellow pustules which clearly invite the player to open fire on them.
That's certainly the case with the first game's final boss, the Hive Mind, which despite its towering, grotesque appearance, quickly announces its major weakness in the pre-fight cutscene, given the presence of five large yellow pustules attached to its gaping maw.
All you need to do is shoot the pustules, which will then reveal a second collection of pustules hidden within the Hive Mind's abdomen.
Shoot at these whenever the abdomen opens - while making sure to avoid the monster's tentacle slam attacks - and you're home free.
Unsurprisingly, many fans were left deflated that such a creative slice of sci-fi horror ended with such a game-y final boss.