10 Video Game Chase Sequences That Made You Rage Quit

8. Assassin's Creed III (2012) - Chasing Charles Lee

Assassins creed 3 chase sequence charles lee
Ubisoft

By revamping the series’ combat and parkour alongside being the first Assassin's Creed game to feature naval missions, Assassin’s Creed III was a giant leap forward in the franchise. As visually impressive and expansive as this entry was, it nevertheless fell victim to the same irksome controls that have continued to plague the series.

Nowhere was this problem more evident than during the climactic sequence in which Native American Assassin Connor chased antagonist Charles Lee through a crowded harbour and burning ship.

With the dramatic stakes raised high, this was the confrontation that players had been waiting for. Instead of being a slick sequence in which Conor smoothly parkoured their way over obstacles as they gave chase, players found themselves fruitlessly wrestling with the controls as the assassin jumped in the wrong direction or tried to climb a wall they shouldn't.

This section only became more infuriating when attempting the bonus objectives, which meant that players had to stay within 50m of Lee, couldn’t bump into any of the numerous NPCs blocking their path, or take any fire damage.

There are a lot of fantastic things about Assassin's Creed III, but this botched chase sequence wasn't one of them.

Contributor
Contributor

Glasgow-based cinephile who earned a Masters degree in film studies to spend their time writing about cinema, video games, and horror.