10 Video Game Clichés Everyone Is Sick Of

9. The Arena Room... With An Ambush

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The first few times we saw a room riddled with chest-high walls, destructibles, maybe a handful of explosive barrels, and a few dozen crates of ammo, we were enchanted. When a swarm of foes or a boss burst onto the scene and forced us to use all the gear and environment features at our disposal we were thrilled.

Now that it happens in almost every single shooter and action adventure, the shine has worn off a little bit.

There’s something simmering within all gamers that triggers whenever we see an oversized room, so much so we’re more likely to mentally note the most defensible position in the room that sit back in anticipation of the mystery to come.

Because there is no mystery. It’s an ambush. It’s always an ambush.

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Likes: Collecting maiamais, stanning Makoto, dual-weilding, using sniper rifles on PC, speccing into persuasion and lockpicking. Dislikes: Escort missions.