10 Video Game Decisions You Immediately Regret Making

7. Blowing Up Megaton (Fallout 3)

Pokemon Choice
Bethesda

When Fallout 3's Lone Wanderer wails their silent vagitus upon emerging from the womb that is Vault 101, they do so towards the ears of a world that it's fair to say has seen better days. Stumbling upon the debris, detritus and Brahmin dung of the radioactive wasteland is something of an eye-opener - and that's not just down to being exposed to sunlight for the first time ever.

The first solace within this crapsack capital is the relative refuge of Megaton, a ramshackle but safe shantytown just outside the Vault. What began as the crash site of a plane carrying a nuclear bomb quickly became a shelter for stragglers denied entry to Vault 101, and over time, the site grew into a permanent home and active trading community.

There's just one problem: impending doom lingers over Megaton's citizens constantly. The bomb the plane was carrying never detonated, and it now sits ominously armed in the centre of town. If only some goody two-shoes hero could deactivate it?

Good idea; frankly, the last thing Capital Wasteland needs is more nuclear devastation. But what if, in a world where resources are scarce, one of the land's few rich men offered to make you a prince, if only you wiped the unsightly town of Megaton from the skyline? It wouldn't take much effort, afterall.

That's the agonising decision handed the player in the quest The Power of the Atom. The natural inclination is to save Megaton and its people - but when you're scraping around for caps and a safe place to sleep later on, you might just wish you'd gave good karma the two fingers.

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Editorial Team
Editorial Team

Benjamin was born in 1987, and is still not dead. He variously enjoys classical music, old-school adventure games (they're not dead), and walks on the beach (albeit short - asthma, you know). He's currently trying to compile a comprehensive history of video game music, yet denies accusations that he purposefully targets niche audiences. He's often wrong about these things.