10 Video Game Design Rules You Can Never Unsee
1. Thumbstick Correction
And finally, a trick that's said to be "pretty standard in AAA" is thumbstick correction, whereby a game will subtly ignore a player's inputs if they're about to collide with the environment and sneakily manoeuvre them around it for the sake of a smoother experience.
In perfect conditions it prevents the player from walking into walls or getting stuck in environmental objects, but as Red Dead Redemption 2 proved last year, it can also result in the feeling that the controls are a little too floaty and sluggish.
But Rockstar wasn't just getting lazy with how they programmed the controls: this was an active attempt to guide players around the world, though the game's overall meditative pace ensured the approach didn't work for everyone.
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